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netty

原创
05/13 14:22
阅读数 5234

netty

Netty: Home http://netty.io/

 

Netty is an asynchronous event-driven network application framework
for rapid development of maintainable high performance protocol servers & clients. 

 

 

 

 

Netty is a NIO client server framework which enables quick and easy development of network applications such as protocol servers and clients. It greatly simplifies and streamlines network programming such as TCP and UDP socket server.

'Quick and easy' doesn't mean that a resulting application will suffer from a maintainability or a performance issue. Netty has been designed carefully with the experiences earned from the implementation of a lot of protocols such as FTP, SMTP, HTTP, and various binary and text-based legacy protocols. As a result, Netty has succeeded to find a way to achieve ease of development, performance, stability, and flexibility without a compromise.

Features

Design

  • Unified API for various transport types - blocking and non-blocking socket
  • Based on a flexible and extensible event model which allows clear separation of concerns
  • Highly customizable thread model - single thread, one or more thread pools such as SEDA
  • True connectionless datagram socket support (since 3.1)

Ease of use

  • Well-documented Javadoc, user guide and examples
  • No additional dependencies, JDK 5 (Netty 3.x) or 6 (Netty 4.x) is enough
    • Note: Some components such as HTTP/2 might have more requirements. Please refer to the Requirements page for more information.

Performance

  • Better throughput, lower latency
  • Less resource consumption
  • Minimized unnecessary memory copy

Security

  • Complete SSL/TLS and StartTLS support

Community

  • Release early, release often
  • The author has been writing similar frameworks since 2003 and he still finds your feed back precious!

 

 

Netty.docs: User guide for 4.x http://netty.io/wiki/user-guide-for-4.x.html

 

Preface

The Problem

Nowadays we use general purpose applications or libraries to communicate with each other. For example, we often use an HTTP client library to retrieve information from a web server and to invoke a remote procedure call via web services. However, a general purpose protocol or its implementation sometimes does not scale very well. It is like how we don't use a general purpose HTTP server to exchange huge files, e-mail messages, and near-realtime messages such as financial information and multiplayer game data. What's required is a highly optimized protocol implementation that is dedicated to a special purpose. For example, you might want to implement an HTTP server that is optimized for AJAX-based chat application, media streaming, or large file transfer. You could even want to design and implement a whole new protocol that is precisely tailored to your need. Another inevitable case is when you have to deal with a legacy proprietary protocol to ensure the interoperability with an old system. What matters in this case is how quickly we can implement that protocol while not sacrificing the stability and performance of the resulting application.

 

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